Forum comments in chronological order

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Nov 2010

Pokémon Trading Card Game

Anonymous
Mon 1-Nov-2010 18:37
It look just like the video is played to fast. How much slower was it recorded?

He just has a good camera with 30+ FPS

The Chipophone

Anonymous
Mon 1-Nov-2010 20:29
Amazing job. I'd love to hear Arcade Intro by Tim Kleinert (2'00" onwards) or a Turrican tune!
lft
Linus Åkesson
Tue 2-Nov-2010 20:50

jimqode wrote:

Hi there Linus,

I was extremely amazed by your hardware chiptune project and now, as if it is possible, I am even more amazed with the Chipophone project. I have absolutely no idea how you fit all that operations on a 38khz interrupt along with the high-level controllers. I would really love to see the code.

Thanks!

jimqode wrote:

Please enlighten me on these chipophone related questions:

1. I guess your output is a ladder DAC. How many bits?
2. Are your oscillators lookup table based? If not, how did you implement the noise?
3. Are there any filters in the Chipophone? If so are they implemented in software or are they analog filters?
4. At the begging of the Delta video I see you programming a sequence. Is that functionality implemented in the synth uC or MIDI controller chip?

Keep up the good work!

1. The Chipophone uses an 11-bit DAC. That might be overkill, though.

2. No, the waveforms are calculated from the high bits of a counter which is incremented by a frequency value at every sample. For noise, the carry bit from that addition triggers a new noise sample to be generated. Noise is generated by a 15-bit LFSR, which is implemented like this:

ldi r20, 2
lsl r8
rol r9
brvc skip
eor r8, r20
skip:

The shift register is global, so I never use r8 or r9 for anything else. This makes the code very efficient. I could probably make it even faster, but right now the triangle wave is the bottleneck.

3. Nope, no filters in the Chipophone. There's a simple non-resonant lowpass filter in my Phasor demo, if you're curious about how to implement it efficiently in AVR assembly language.

4. In the synth microcontroller, although it could have been implemented either way. But the synth has a convenient 100 Hz loop for handling vibrato and other stuff, so it was easy to put the sequencer functionality there as well.

Craft

Anonymous
Wed 3-Nov-2010 11:17
Hi linus good work !!!!

can i get the correct schematic as i a a begineer to micro controller i am unable to get the schematic which u have did in text format. i read the comments someone has given the schematic in eagle format but unfotunately io didnt found that. so can u or anyone else mail me the schematic
My mail id is azhar.karnalkar@gmail.com
thanks in advance. and a great work man.

Reliable synchronisation of cog PLLs

Anonymous
Thu 4-Nov-2010 20:05
Excellent work!

Two "improvements"
1. Ensure the sync_cnt delay is large enough for the initial 4096 PLL clocks to expire so the initial VSCL=1 gets picked up before the VSCL=65 gets set. (I don't know if there's a way to do a waitcnt after the VSCL=1, then somehow get all of the cogs to agree on a new sync_cnt value).
2. When setting VSCL also set the pixel counter to 1 (i.e. VSCL = 1<<12 + 1 and VSCL = 1<<12 + 65) so the pixel and frame counters stay in sync.

Eric Ball
(I need to go back and tweak my multi-cog driver.)

A case against syntax highlighting

Anonymous
Fri 5-Nov-2010 20:53
I may agree with you that most syntax highlighters choose to highlight features that are somewhat uninteresting to the coder, rather than more important elements like '=' vs '==' in c. I would love to see nested parentheses and their contents highlighted in shades that depended on the nesting level, for example.

However, I do disagree strongly on the more general sentiment that syntax highlighting is in itself damaging to comprehension in the long run.

You can train your brain to do a great many things, but to not use the inherent skills of the brain is a waste of "talent" and time. If you can leverage peoples' highly developed visual senses to make the semantics more clear, this, it seems to me, is a rational choice, not a crutch. Again, we can talk about whether common syntax highlighters highlight useful things or not, but the notion that syntax can be aided by visual formatting, including color, is something I believe in.

You can do this via indenting, as everybody does, and/or color choice, as syntax highlighters try to do. I would even go further off the syntax-highlighting deep end and propose using larger fonts for higher-level structural elements like class declarations. As John Carmack said in a recent tweet: "Syntax highlighted code is better than raw text, but still not as good as, say, a typical Wikipedia page. Room for structural formatting."

Fratres

Anonymous
Mon 8-Nov-2010 18:27
Yes, Brethren... also, the other most common use of the word Fratres is "Orate Fratres", a call to prayer from Catholic liturgy.

Does anyone happen to know the origin of the piece, and/or why it has the name Fratres? I've never come across this in my readings about Part and I am very curious, it being one of my favorite pieces to listen to (and play).
Best to all,
karl@freefriends.org

Fratres means brethren (or brothers). Hence when priests or ministers get together it is called a Fraternity (now that we have women priests it should be a Maternity!)
The pulses on the claves/percussion is a Renaiassance call to attention/prayer that the monks (or brothers) would have played using wooden semantra - which prefigured the use of bells in the Eastern Church)

Reliable synchronisation of cog PLLs

lft
Linus Åkesson
Tue 9-Nov-2010 06:31
Excellent work!

Two "improvements"
1. Ensure the sync_cnt delay is large enough for the initial 4096 PLL clocks to expire so the initial VSCL=1 gets picked up before the VSCL=65 gets set. (I don't know if there's a way to do a waitcnt after the VSCL=1, then somehow get all of the cogs to agree on a new sync_cnt value).
2. When setting VSCL also set the pixel counter to 1 (i.e. VSCL = 1<<12 + 1 and VSCL = 1<<12 + 65) so the pixel and frame counters stay in sync.

Eric Ball
(I need to go back and tweak my multi-cog driver.)

Thank you!

1. Yes, this can be done when the video signal clock is an integer multiple of the system clock (such as when FRQA is $10000000). Otherwise, it's important that CTRA is assigned simultaneously in all cogs, and then you need both of the waitcnts.

2. The pixel counter is always reset when a new frame begins, so this is not necessary. It may or may not make the code easier to understand.

Turbulence

Anonymous
Tue 9-Nov-2010 14:21
It would be interesting if someone wrote a Propeller emulator. And then, they could demonstrate your demo working on the emulator.

I've been looking at the page you linked to for the propeller, and it interests me greatly, as does the demo. I'm thinking of starting a project actually..

Not sure if I should do it in C or C++ though. Thoughts?

Craft

Anonymous
Sat 13-Nov-2010 18:39
Way to go Linus! I really love the both the audio and video.

Just so you know, Craft is now the ringtone of my cellphone and Turbulence is the alarm tone :-)

Making the Chipophone

Anonymous
Mon 15-Nov-2010 00:53
I Love this type of music, and are vere impressed of you making of the Chipophone

i hope you play the Chipophone on a show i Stockholm somtime i will see in live

Great work

Pokémon Trading Card Game

Anonymous
Thu 18-Nov-2010 10:58
THIS IS GREAT!

Beagleboard VGA output

Anonymous
Thu 25-Nov-2010 13:16
Nice work Linus!
I have no experience with this, but wouldn't it be possible just to connect an HDMI to DVI adapter followed by a DVI to VGA adapter to the HDMI port on the BB?

/G

(fortune cookie)

Anonymous
Fri 26-Nov-2010 09:30
unsigned char returnval = 255;
returnval++;
return (int)returnval;

problem solved. (you can avoid a cast by using 0xFF(repeater)...for the size of ints but that can change between systems...

name's doublebeta - in case you want to point out some flaw in this.
Anonymous
Fri 26-Nov-2010 09:32
unsigned char returnval = 255;
returnval++;
return (int)returnval;

problem solved. (you can avoid a cast by using 0xFF(repeater)...for the size of ints but that can change between systems...

name's doublebeta - in case you want to point out some flaw in this.

Oh and to determine zero you'll need another wraparound ;). Just because Romans can't represent zero doesn't mean a computer can't! Base 2.
^ doublebeta again btw..

(fortune cookie)

Anonymous
Fri 26-Nov-2010 10:06
I get it! post if you do too...

Beagleboard VGA output

Anonymous
Sun 28-Nov-2010 04:53
Nice work Linus!
I have no experience with this, but wouldn't it be possible just to connect an HDMI to DVI adapter followed by a DVI to VGA adapter to the HDMI port on the BB?

/G
no it would not, the only signal that is coming through the HDMI port is digital. The way most DVI to VGA adapters work is by taking the analog portion of DVI and wire it to VGA. The alternative method to this would be to buy an actual digital to analog converter. However this method would cost more than the Beagleboard itself.

Making the Chipophone

Anonymous
Mon 29-Nov-2010 19:28
Wow - what an amazing project! Well done, and I've downloaded Spellbound because its a favourite - thanks!!