Forum comments in chronological order
Disclaimer: I am not responsible for what people (other than myself) write in the forums. Please report any abuse, such as insults, slander, spam and illegal material, and I will take appropriate actions. Don't feed the trolls.
Jag tar inget ansvar för det som skrivs i forumet, förutom mina egna inlägg. Vänligen rapportera alla inlägg som bryter mot reglerna, så ska jag se vad jag kan göra. Som regelbrott räknas till exempel förolämpningar, förtal, spam och olagligt material. Mata inte trålarna.
- Jun 2007
- Aug 2007
- Oct 2007
- Nov 2007
- Dec 2007
- Jan 2008
- Feb 2008
- Mar 2008
- Apr 2008
- May 2008
- Jun 2008
- Jul 2008
- Aug 2008
- Sep 2008
- Oct 2008
- Nov 2008
- Dec 2008
- Jan 2009
- Feb 2009
- Mar 2009
- Apr 2009
- May 2009
- Jun 2009
- Jul 2009
- Aug 2009
- Sep 2009
- Oct 2009
- Nov 2009
- Dec 2009
- Jan 2010
- Feb 2010
- Mar 2010
- Apr 2010
- May 2010
- Jun 2010
- Jul 2010
- Aug 2010
- Sep 2010
- Oct 2010
- Nov 2010
- Dec 2010
- Jan 2011
- Feb 2011
- Mar 2011
- Apr 2011
- May 2011
- Jun 2011
- Jul 2011
- Aug 2011
- Sep 2011
- Oct 2011
- Nov 2011
- Dec 2011
- Jan 2012
- Feb 2012
- Mar 2012
- Apr 2012
- May 2012
- Jun 2012
- Jul 2012
- Aug 2012
- Sep 2012
- Oct 2012
- Nov 2012
- Dec 2012
- Jan 2013
- Feb 2013
- Mar 2013
- Apr 2013
- May 2013
- Jun 2013
- Jul 2013
- Aug 2013
- Sep 2013
- Oct 2013
- Nov 2013
- Dec 2013
- Jan 2014
- Feb 2014
- Mar 2014
- Apr 2014
- May 2014
- Jun 2014
- Jul 2014
- Aug 2014
- Sep 2014
- Oct 2014
- Nov 2014
- Dec 2014
- Jan 2015
- Feb 2015
- Mar 2015
- Apr 2015
- May 2015
- Jun 2015
- Jul 2015
- Aug 2015
- Sep 2015
- Oct 2015
- Nov 2015
- Dec 2015
- Jan 2016
- Feb 2016
- Mar 2016
- Apr 2016
- May 2016
- Jun 2016
- Jul 2016
- Aug 2016
- Sep 2016
- Oct 2016
- Nov 2016
- Dec 2016
- Jan 2017
- Feb 2017
- Mar 2017
- Apr 2017
- May 2017
- Jun 2017
- Jul 2017
- Aug 2017
- Sep 2017
- Oct 2017
- Nov 2017
- Dec 2017
- Jan 2018
- Feb 2018
- Mar 2018
- Apr 2018
- May 2018
- Jun 2018
- Jul 2018
- Aug 2018
- Sep 2018
- Oct 2018
- Nov 2018
- Dec 2018
- Jan 2019
- Feb 2019
- Mar 2019
- Apr 2019
- May 2019
- Jun 2019
- Jul 2019
- Aug 2019
- Sep 2019
- Oct 2019
- Nov 2019
- Dec 2019
- Jan 2020
- Feb 2020
- Mar 2020
- Apr 2020
- May 2020
- Jun 2020
- Jul 2020
- Aug 2020
- Sep 2020
- Oct 2020
- Nov 2020
- Dec 2020
- Jan 2021
- Feb 2021
- Mar 2021
- Apr 2021
- May 2021
- Jun 2021
- Jul 2021
- Aug 2021
- Sep 2021
- Oct 2021
- Nov 2021
- Dec 2021
- Jan 2022
- Feb 2022
- Mar 2022
- Apr 2022
- May 2022
- Jun 2022
- Jul 2022
- Aug 2022
- Sep 2022
- Oct 2022
- Nov 2022
- Dec 2022
- Jan 2023
- Feb 2023
- Mar 2023
- Apr 2023
- May 2023
- Jun 2023
- Jul 2023
- Aug 2023
- Sep 2023
- Oct 2023
- Nov 2023
- Dec 2023
- Jan 2024
- Feb 2024
- Mar 2024
- Apr 2024
- May 2024
- Jun 2024
- Jul 2024
- Aug 2024
- Sep 2024
- Oct 2024
- Nov 2024
- Dec 2024
- Jan 2025
- Feb 2025
- Mar 2025
Mar 2025
Anonymous
Sat 1-Mar-2025 16:10
Sat 1-Mar-2025 16:10
Linus, where you say "sufficient to steal a total of five cycles" it looks like 7 cycles. Typo or am I just confused?
lft
Linus Åkesson
Sat 1-Mar-2025 21:30
Linus Åkesson
Sat 1-Mar-2025 21:30
Linus, where you say "sufficient to steal a total of five cycles" it looks like 7 cycles. Typo or am I just confused?
You're right! My error. I've fixed it now.
Anonymous
Sun 2-Mar-2025 00:28
Sun 2-Mar-2025 00:28
Converted using sid2midi and turning on the option for pitch to note conversion
https://drive.google.com/file/d/1Cc_gxgJqfum6YT7DzoyTv37v-hgsYlbi/view?usp=sharing
https://drive.google.com/file/d/1Cc_gxgJqfum6YT7DzoyTv37v-hgsYlbi/view?usp=sharing
Anonymous
Sun 2-Mar-2025 02:52
Sun 2-Mar-2025 02:52
Converted using sid2midi and turning on the option for pitch to note conversion
https://drive.google.com/file/d/1Cc_gxgJqfum6YT7DzoyTv37v-hgsYlbi/view?usp=sharing
Quick mash in FLStudiohttps://drive.google.com/file/d/1Cc_gxgJqfum6YT7DzoyTv37v-hgsYlbi/view?usp=sharing
A mind is born FLStudio cut.ogg
https://drive.google.com/file/d/1W7bOsmw0O1aVZjSNQvkw0KMbTnYmoRLy/view?usp=sharing
Anonymous
Mon 3-Mar-2025 17:23
Mon 3-Mar-2025 17:23
Wow, supernajs!
Vilket jobb och nogrannhet att fixa var enda liten pixel av utdragna spritar till att bli täckta med pixlar på varje enskild position för att se ut som om de är fyra gånger så stora, dessutom så smörmjuka animationer, verkligen imponerande!
/Jan
Vilket jobb och nogrannhet att fixa var enda liten pixel av utdragna spritar till att bli täckta med pixlar på varje enskild position för att se ut som om de är fyra gånger så stora, dessutom så smörmjuka animationer, verkligen imponerande!
/Jan
Anonymous
Mon 3-Mar-2025 20:24
Mon 3-Mar-2025 20:24
I read this and was incredibly surprised at the claim that the graphics weren't based on much. I saw them and immediately thought of rule 110 and assumed it was an intentional variant. Based on my understanding of the description, it sounds like rule 60, but the randomness appears to be distorting it a lot
Anonymous
Mon 3-Mar-2025 21:20
Mon 3-Mar-2025 21:20
I added a short code for loading "Nine" directly from here using a Meatloaf device.
LOAD"ML:NINE",8
I love your art! :)
Thank you LFT!
-idolpx
LOAD"ML:NINE",8
I love your art! :)
Thank you LFT!
-idolpx
Making 8-bit Music From Scratch at the Commodore 64 BASIC Prompt
mikerofone
Mon 3-Mar-2025 23:30
Mon 3-Mar-2025 23:30
For those wanting to run the code on their own, I'm publishing a variant of it here with Linus' explicit permission. Thank you for, Linus! :)
Note that there are some minor differences to the code shown in the video, notably a check that skips re-initialization of the pitch tables on subsequent runs, and some minor line number changes.
My starting point was a transcription I found at https://www.lemon64.com/forum/viewtopic.php?p=1032829#p1032829, which I then cleaned up and made some additional minor edits to.
You can also find the following code on Github: https://github.com/mikerofone/c64stuff/tree/main/lftkryo-jam
Cheers, and have fun!
mikerofone
00001 INIT=PEEK(194*256):IFINIT=40GOTO10
00002 PRINT "PRECOMPUTING PITCH TABLES..."
00003 F=40:FORI=0TO116
00004 POKE194*256+I,FAND255
00005 POKE195*256+I,F/256
00006 F=F*1.0595: NEXT
00010 PRINT "LOADING PROGRAM..."
00020 READV:IFV>=0THENPOKEA,V:A=A+1:GOTO20
00021 IFV<-1THENA=-V*256:GOTO20
00030 PRINT"{clr}LIST80-89"
00080 REM +---+---+---+---+---+---+---+---
00081 REM Q : : R Q : : M O
00082 REM T VT:RQMO T XVTQ:M YXVTQ:M TQ R
00083 REM AM AMA MHT HTH TJV JVJ VFR FRF R
00084 REM
00085 REM B D G I K N P S U W Z
00086 REM A C E F H J L M O Q R T V X Y
00090 SYS192*256
00099 LIST80-89
00100 DATA-212
00110 DATA0,0,0,0,0,0,239
00120 DATA0,0,0,4,0,0,224
00130 DATA0,0,0,0,0,128,232
00140 DATA0,0,0,15
00200 DATA-192
00210 DATA169,127,141,13,220
00220 DATA169,0,141,20,3
00230 DATA169,193,141,21,3
00240 DATA169,1,141,26,208,141,18,208
00250 DATA169,33,141,4,212
00290 DATA96
00300 DATA-193
00310 DATA169,1,141,32,208,141,25,208
00320 DATA173,162,0,74,74,74,168
00324 DATA169,14,153,86,216,141,118,216
00325 DATA169,1,153,87,216
00330 DATA185,127,4,72
00331 DATA185,167,4,72
00332 DATA185,207,4
00340 DATA162,14,32,0,196
00341 DATA104,162,7,32,0,196
00342 DATA104,162,0,32,0,196
00390 DATA169,14,141,32,208,76,49,234
00400 DATA-196
00405 DATA201,32,144,3,76,0,197
00410 DATA125,0,198,168
00430 DATA185,0,194,157,0,212
00440 DATA185,0,195,157,1,212
00450 DATA189,1,198,157,4,212
00490 DATA96
00500 DATA-197
00550 DATA189,2,198,157,4,212
00560 DATA16,3,157,1,212
00590 DATA96
00600 DATA-198
00610 DATA82,17,16,0,0,0,0
00620 DATA70,65,64,0,0,0,0
00630 DATA46,33,128,0,0,0,0
00999 DATA-1
Note that there are some minor differences to the code shown in the video, notably a check that skips re-initialization of the pitch tables on subsequent runs, and some minor line number changes.
My starting point was a transcription I found at https://www.lemon64.com/forum/viewtopic.php?p=1032829#p1032829, which I then cleaned up and made some additional minor edits to.
You can also find the following code on Github: https://github.com/mikerofone/c64stuff/tree/main/lftkryo-jam
Cheers, and have fun!
mikerofone
00001 INIT=PEEK(194*256):IFINIT=40GOTO10
00002 PRINT "PRECOMPUTING PITCH TABLES..."
00003 F=40:FORI=0TO116
00004 POKE194*256+I,FAND255
00005 POKE195*256+I,F/256
00006 F=F*1.0595: NEXT
00010 PRINT "LOADING PROGRAM..."
00020 READV:IFV>=0THENPOKEA,V:A=A+1:GOTO20
00021 IFV<-1THENA=-V*256:GOTO20
00030 PRINT"{clr}LIST80-89"
00080 REM +---+---+---+---+---+---+---+---
00081 REM Q : : R Q : : M O
00082 REM T VT:RQMO T XVTQ:M YXVTQ:M TQ R
00083 REM AM AMA MHT HTH TJV JVJ VFR FRF R
00084 REM
00085 REM B D G I K N P S U W Z
00086 REM A C E F H J L M O Q R T V X Y
00090 SYS192*256
00099 LIST80-89
00100 DATA-212
00110 DATA0,0,0,0,0,0,239
00120 DATA0,0,0,4,0,0,224
00130 DATA0,0,0,0,0,128,232
00140 DATA0,0,0,15
00200 DATA-192
00210 DATA169,127,141,13,220
00220 DATA169,0,141,20,3
00230 DATA169,193,141,21,3
00240 DATA169,1,141,26,208,141,18,208
00250 DATA169,33,141,4,212
00290 DATA96
00300 DATA-193
00310 DATA169,1,141,32,208,141,25,208
00320 DATA173,162,0,74,74,74,168
00324 DATA169,14,153,86,216,141,118,216
00325 DATA169,1,153,87,216
00330 DATA185,127,4,72
00331 DATA185,167,4,72
00332 DATA185,207,4
00340 DATA162,14,32,0,196
00341 DATA104,162,7,32,0,196
00342 DATA104,162,0,32,0,196
00390 DATA169,14,141,32,208,76,49,234
00400 DATA-196
00405 DATA201,32,144,3,76,0,197
00410 DATA125,0,198,168
00430 DATA185,0,194,157,0,212
00440 DATA185,0,195,157,1,212
00450 DATA189,1,198,157,4,212
00490 DATA96
00500 DATA-197
00550 DATA189,2,198,157,4,212
00560 DATA16,3,157,1,212
00590 DATA96
00600 DATA-198
00610 DATA82,17,16,0,0,0,0
00620 DATA70,65,64,0,0,0,0
00630 DATA46,33,128,0,0,0,0
00999 DATA-1
Anonymous
Sat 8-Mar-2025 13:52
Sat 8-Mar-2025 13:52
Hello Linus - In primary school, in BASIC, the most advanced thing I could write was to get my C64 to display a sprite of my design and move it around the screen. At that time, I was aware the C64 could manage 8 of them. I haven't played with the C64 much since.
It was with this background that I watched your 'Nine' video its accompanying explainer. Super fun to see you explain the additional tricks to achieve impossible effects.
Also - it's just a fun demo artistically, with the magician, the timing, and its soundtrack - I've shared with my father & a few of my childhood friends with a shared C64 experience. Thanks for building, sharing and explaining your work.
It was with this background that I watched your 'Nine' video its accompanying explainer. Super fun to see you explain the additional tricks to achieve impossible effects.
Also - it's just a fun demo artistically, with the magician, the timing, and its soundtrack - I've shared with my father & a few of my childhood friends with a shared C64 experience. Thanks for building, sharing and explaining your work.